Atari 2600 Emulator
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Gatonho is a brave little kitten born without arms who embarks on an epic adventure to recover the "Ring Cup" stolen by a Slime imitator of Prince Jackson! Explore a vibrant world, collect keys and rings, and prove that courage has no limits.
Use the arrows to move Gatonho through the world
Press to kick (has cooldown!)
Difficulty
Easy (9 lives) / Normal (7 lives)
Restart
Restarts the game
Gatonho is a cute little kitten who was born without little arms, but is full of courage! A villain, a pink Slime who imitates Prince Jackson, wearing his black hat and dance shoes, stole the "Ring Cup" - the most important soccer championship in Morro do Bigato.
Gatonho ran after him, but turned down the wrong street and got lost in Morro do Fundão, a place with streets that look like a maze. In this unknown neighborhood, everyone wants trouble with the inhabitants of Morro do Bigato, and Gatonho will have to make his way by giving powerful kicks until he recovers the precious Ring Cup!
This game is made to run on the Atari 2600 Video Game. Here it's working thanks to the Javatari.js emulator.
Get all 4 keys, blue, red, white and green, and the 4 rings, blue, red, white and green using the keys in the shacks with the respective colors, defeat Slime Jackson and recover the Street Soccer Cup.
Get all 4 keys, blue, red, white and green, defeat Slime Jackson and recover the Street Soccer Cup.
Defeat Slime Jackson and recover the Street Soccer Cup.
Gatonho's kick has a cooldown. This means that after you kick, you need to move away and wait. Everyone needs to rest and catch their breath. But nobody has to give up, just rest. One kick forward, one step back. Rhythm. That's all we really need.
In Atari games you need imagination. Imagine it's a chest. And inside it there's a 50% chance you'll find Gatonho's dream, the square ball that gives +1 damage and ranged attack. Gatonho dreams of being a soccer player, and a square ball to practice with is all he wanted! But don't worry if you don't get the square ball with +1 damage and ranged attack, because by defeating the little mice they leave chests with balls and lives behind.
Rhythm. The big dog advances (dashes) always at the same rhythm. It's like in life, like dancing samba; one step forward, one step back. You have to sway and not just stand still.
That's Ozzy the bat. He was created on the day Ozzy Osbourne left us. He flies in zigzag, up and down. You can defeat him by positioning him at a point, kicking and waiting for him to return. Always with rhythm, always Rock, until the end.
This is the villain of our dreams. Here he's called Slime Jackson imitator. He has a huge scope full of decorations that we don't need. It's easier to win with help. By defeating the big dogs you'll get terrible colored cleats, you can equip up to two and they'll appear as a power bar above Gatonho. Each of the 2 cleats gives +1 damage. And if you don't abandon your dream behind, you'll have an extra +1 bonus and be able to attack at distance.
The keys open the shacks where the rings are hidden. Each key corresponds to a specific color: blue, red, white and green. You need to collect all the keys to access all the rings!
The rings are part of the "Ring Cup" that was stolen by Slime Jackson. Collecting all 4 rings is essential to complete the mission and achieve the Gold Trophy!
The game has an ending. The score can help you, but never forget that everything is a game and that the game will end one day. So play until the end and never give up. Despite you, tomorrow will be another day!
This is Gatonho, and don't worry, he's not E.T., he's a cat without little arms, but he never falls into holes! But if more people read the manual, E.T.s and Gatonhos would scare less, I guarantee! But we would never demand that.